hackbart Posted January 29, 2013 Share Posted January 29, 2013 Hi, since i do not want to buy a complete 3d system and thanks to amazon i was able to get an affordable used alternative (Zeiß Cinemizer OLED). I never thought that such a device is quite cool. Unluckily it does not support L/R images, at least with a 1080 desktop resolution. So i wrote a small shader which turns the left/right 3d image to up/down. The solution runs very well with the glass sampler s0 : register(s0); float4 main(float2 tex : TEXCOORD0) : COLOR { if ( tex.y < 0.5 ) { tex.x = tex.x / 2; tex.y = tex.y * 2; } else { tex.x = (tex.x / 2) + 0.5; tex.y = (tex.y - 0.5) * 2; } float4 l = tex2D(s0, tex); return float4( l.r, l.g, l.b, 1); } If you need down/up instead change the if comparision from tex.y<0.5 into tex.y>0.5. Christian 1 Quote Link to comment
dvbrewer Posted January 31, 2013 Share Posted January 31, 2013 How is eye strain compared to mainstream 3D + TV? Quote Link to comment
hackbart Posted January 31, 2013 Author Share Posted January 31, 2013 For me as regular spectacle wearer the usage is quite nice. I can set the dioptrine value directly on the glass and while watching a movie in 3D i neither got red eyes nor headache. To be honest the bad thing is that the advertising differs a bit from the reality. It is indeed like sitting in a cinema but more in the last row than near the front. Christian Quote Link to comment
Randallldax Posted January 2, 2017 Share Posted January 2, 2017 You should be able to modify the celshader .shader file to better fit your uses. By default, it does indeed stick out a lot, but Im sure it can be tweaked. Quote Link to comment
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