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EVR vs Direct3D


entrecour

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Posted

What is the latest regarding EVR vs d3d? Reading some of the old posts on this I understood d3d was the target but there were considerable challenges envisaged.

 

Could one of the developers provide an update on current thinking.

 

Thanks.

Posted (edited)

EVR and D3D do not exclude each other. And that's most likely the way to go. Using VMR/EVR allocators to keep compatibility with decoders and DXVA/DXVA 2.0 API's and replacing the acutal renderer component with an own D3D one.

 

IMHO the rendering currently is the biggest weakness of the DVBViewer if you own a recent nVIDIA card requiring pretty recent drivers. Situation is much better with ATi.

 

But I actually know nothing about internal plans. So we may have to wait quite some time until the new engine arrives...

 

EVR is already supported (with its standard rendering component) by the way...

Edited by CiNcH
Posted

VMR would be no problem, but MS decided to make it a f**** bitch to implement a custom evr presenter.

 

ATM the only thing we're interessted in is getting the next release on it's way. Then we will see.

Posted

Ok, Thanks for the update guys.

 

I am using VMR at present, but I have noticed (not based on any quantifiable measurements) an improvement in SD PQ with EVR, but unfortunately with degraded OSD, stuttering broadcast H264, problems that I am sure you are aware of. Unfortunately I am using Nvidia (8600GT Geforce 175.16 drivers).

 

Keep up the good work with DBVViewer.

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