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ATI 4550: neue HTPC Grafikkarte


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http://www.computerbase.de/artikel/hardwar...radeon_hd_4550/

 

http://ati.amd.com/products/Radeonhd4500/specs.html

 

ATI Radeon™ HD 4550 Graphics - GPU Specifications

242 million transistors on 55nm fabrication process

PCI Express 2.0 x16 bus interface

GDDR3/DDR3/DDR2 memory interface (depending on model)

Microsoft® DirectX® 10.1 support

Shader Model 4.1

32-bit floating point texture filtering

Indexed cube map arrays

Independent blend modes per render target

Pixel coverage sample masking

Read/write multi-sample surfaces with shaders

Gather4 texture fetching

Unified Superscalar Shader Architecture

80 stream processing units

Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

Common instruction set and texture unit access supported for all types of shaders

Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations

Command processor for reduced CPU overhead

Shader instruction and constant caches

Up to 32 texture fetches per clock cycle

Up to 128 textures per pixel

Fully associative multi-level texture cache design

DXTC and 3Dc+ texture compression

High resolution texture support (up to 8192 x 8192)

Fully associative texture Z/stencil cache designs

Double-sided hierarchical Z/stencil buffer

Early Z test and Fast Z Clear

Lossless Z & stencil compression (up to 128:1)

Lossless color compression (up to 8:1)

8 render targets (MRTs) with anti-aliasing support

Dynamic Geometry Acceleration

Programmable tessellation unit

Accelerated geometry shader path for geometry amplification

Memory read/write cache for improved stream output performance

Anti-aliasing features

Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)

Up to 12x Custom Filter Anti-Aliasing (CFAA) for superior quality

Adaptive super-sampling and multi-sampling

Gamma correct

Super AA (ATI CrossFireX™ configurations only)

All anti-aliasing features compatible with HDR rendering

Texture filtering features

2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

128-bit floating point HDR texture filtering

sRGB filtering (gamma/degamma)

Percentage Closer Filtering (PCF)

Depth & stencil texture (DST) format support

Shared exponent HDR (RGBE 9:9:9:5) texture format support

OpenGL 2.0 support

ATI Avivo™ HD Video and Display Platform1

2nd generation Unified Video Decoder (UVD 2)

Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2

Dual stream playback (or Picture-in-picture)

Hardware MPEG-1 and DivX video decode acceleration

Motion compensation and IDCT

ATI Avivo Video Post Processor1

Enhanced DVD up-conversion to HD

Color space conversion

Chroma subsampling format conversion

Horizontal and vertical scaling

Gamma correction

Advanced vector adaptive per-pixel de-interlacing

De-blocking and noise reduction filtering

Detail enhancement

Inverse telecine (2:2 and 3:2 pull-down correction)

Bad edit correction

Automatic dynamic contrast adjustment

Two independent display controllers

Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

Full 30-bit display processing

Programmable piecewise linear gamma correction, color correction, and color space conversion

Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

High quality pre- and post-scaling engines, with underscan support for all display outputs

Content-adaptive de-flicker filtering for interlaced displays

Fast, glitch-free mode switching

Hardware cursor

Two integrated DVI display outputs

Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2

Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)2

Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content3

Two integrated 400 MHz 30-bit RAMDACs

Each supports analog displays connected by VGA at all resolutions up to 2048x15362

DisplayPort™ output support

Supports 24- and 30-bit displays at all resolutions up to 2560x16002

Integrated HD audio controller with up to 2 channel 48 KHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4

HDMI output support

Supports all display resolutions up to 1920x10802

Integrated HD audio controller with up to 2 channel 48 KHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4

Integrated AMD Xilleon™ HDTV encoder

Provides high quality analog TV output (component/S-video/composite)

Supports SDTV and HDTV resolutions

Underscan and overscan compensation

Seamless integration of pixel shaders with video in real time

VGA mode support on all display outputs

ATI PowerPlay™ Technology5

Advanced power management technology for optimal performance and power savings

Performance-on-Demand

Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario

Clock and memory speed throttling

Voltage switching

Dynamic clock gating

Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required

ATI CrossFireX™ Multi-GPU Technology6

Scale up rendering performance and image quality with two GPUs

Integrated compositing engine

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Ich würde eine 4650 vorziehen, wenn HDTV im Spiel ist. Da wird's bei den schwächeren für die besseren Deinterlacer einfach wieder nicht reichen.

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Deinterlacing ist das Stichwort. Wäre mal interessant zu wissen, ob es mit ner 4550 möglich ist 1080i Material vektoradaptiv zu deinterlacen mit nem Zweikern Prozessor, sprich AMD 4850e auf nem 780G Board.

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Deinterlacing ist das Stichwort. Wäre mal interessant zu wissen, ob es mit ner 4550 möglich ist 1080i Material vektoradaptiv zu deinterlacen mit nem Zweikern Prozessor, sprich AMD 4850e auf nem 780G Board.

Da sind wir ja schon zwei, warte auch gespannt auf einen aussagekräftigen, fundierten Test.

Siehe Hier

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